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Greed Index

Video Game Greed Index

What are you really buying, and how much will it cost you?

Independent. We take no money from game companies, run no ads and use no affiliate links. We're an independent developer ourselves, making games that try to be as ethical as possible, so we have a point of view.

In the guide

All 56 games

Stardew Valley

2016 · Switch 2 · Switch · PS5 +8

FairA$13.78
Addictive design

Roblox

2006 · PS5 · PS4 · Xbox One +5

HarmfulFree
Addictive design

Minecraft

2009 · Switch 2 · Switch · PS5 +8

CautionA$28.95
Addictive design

Genshin Impact

2020 · PS5 · PS4 · Xbox Series +3

HarmfulFree
Addictive design

Fortnite

2017 · Switch 2 · Switch · PS5 +5

CautionFree
Addictive design

EA Sports FC 26

2025 · Switch 2 · Switch · PS5 +4

HarmfulA$74.48
Addictive design

Candy Crush Saga

2012 · PC · iOS · Android +1

CautionFree
Addictive design

The badges

Four kinds of badge

Pay once

Price tags show how you pay — the business model, from pay-once to gacha.

Daily pressure

Hooks show the techniques used to keep you paying or playing — timers, streaks, limited-time pressure.

Violencemild

Square labels show what's in it — violence, language, gambling themes — read from the official age ratings. They don't affect the money rating.

Child safety

Hexagons show who makes it — the company's track record, from regulator fines and court cases to good practice. They're never part of a game's money verdict.

How you pay

Techniques

What's in it

Who makes it

What every badge means

Why this exists

A game's price tag tells you how it treats you

For most of their history, games charged you the way most things do: you paid, and you got the game. Coin-op machines charged per go, cartridges and discs charged once, and later expansions and subscriptions were priced up front. You could see the deal.

Then, around 2009, mobile app stores let free games sell things inside themselves. A new model took over: give the game away, then manufacture a problem — waiting, weakness, scarcity, a lucky draw — and sell the cure. Those games are tuned around the small share of players who spend the most, and the design choices that get them to spend are rarely mentioned in a review.

A full-price game that ships complete isn't expensive for no reason: it's the whole deal, priced up front. A free game isn't free for no reason either. The YKYMF Greed Index puts the business model next to the reviews so you can see both.

Our Video Games & Money series tells the full history, from 1950s mainframes to play-to-earn.