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Picture: Steam store page (Electronic Arts)

Star Wars Battlefront II (2017)

Released 17 November 2017 Developer DICE (with Criterion Games and Motive Studios) Publisher Electronic Arts

A multiplayer shooter set across the Star Wars films, where you fight as soldiers, heroes, villains and starfighter pilots in big online battles, plus a single-player story campaign. At launch it became the best-known example of paid loot boxes tied to gameplay power. EA removed paid progression and today it is a pay-once game with an optional cosmetic shop.

Money health CautionBuilt to push spending
Addictive design Low1 of 5 — counts the hooks designed in
Average price —no price listed yet
Spending ceiling No ceilingRepeat purchases, no limit
Australian rating ACBMScience fiction violence, online interactivity

How it makes money

Caution: built to push spending

Today this is a pay-once game: the Celebration Edition, which includes the cosmetics released up to December 2019, is A$49.95 on Steam. At launch in November 2017 it also sold crystals that bought loot crates containing Star Cards, which made characters stronger, while popular heroes such as Darth Vader took an estimated 40 hours of play to unlock. After a huge backlash EA switched microtransactions off the day before release, cut hero unlock costs by 75%, and in March 2018 rebuilt progression so that Star Cards are earned by playing, heroes are unlocked for everyone and crystals buy only cosmetics. EA said sales missed its target and blamed the controversy, and its share price lost about US$3 billion in value in November 2017. Free content updates ended in April 2020.

How you pay

  • Cosmetics

    Since the March 2018 overhaul, crystals (the premium currency) can be used only for cosmetics, and loot crates contain credits and cosmetic items.

    minor part of the game
  • Editions

    A Celebration Edition with all cosmetic options released to that point went on sale in December 2019 alongside the Standard Edition.

    minor part of the game
  • Pay once

    The game is sold once; the Celebration Edition (all cosmetics released up to December 2019) is A$49.95 on Steam.

Techniques it uses to keep you paying or playing

  • Game currency

    EA's page says the game includes optional purchases of virtual currency (crystals) that can be used to acquire in-game items, alongside credits earned by playing.

    minor part of the game
  • Always online

    Steam's notice says an internet connection, an EA account and a linked Steam account are required to play, and that EA may retire online features after 30 days' notice.

    minor part of the game
  • Data harvest

    EA's page states that the software collects data for in-game advertising.

    minor part of the game

Used to, but no longer

  • Loot boxesremoved

    At launch (November 2017) crystals bought loot crates with Star Cards that affected gameplay. EA disabled microtransactions the day before release, and from March 2018 loot crates were limited to credits and cosmetic items.

  • Made scarceremoved

    At launch, unlocking heroes such as Darth Vader was estimated at 40 hours of play; EA cut hero costs by 75% in November 2017 and unlocked heroes and vehicles for everyone in March 2018.

  • Pay to winremoved

    Launch-era Star Cards from loot crates gave paying players advantages, which critics called pay-to-win. EA removed this in 2017 and rebuilt progression around play in March 2018.

Fairer alternatives

Similar games with a healthier money model

Doom (1993)

1993 · Switch · PS5 · PS4 +4

FairA$17.98
Addictive design
Strong: blood & gore

What it costs

Price: —

WhatWherePriceChecked
Celebration Edition
Regular price; includes cosmetics released to December 2019
Steam (AU) · PC A$49.95 Oct 2026

Store prices change often and sales are common; we record the regular price on the date shown.

Reviews from across the web

What the critics said

68Metacritic
Metascore
Very PositiveSteam
player reviews
  • 6.5/ 10

    IGN

    Tom Marks · 17 November 2017 · PS4

    Found the multiplayer progression systems harsh on players, which dragged down an otherwise capable shooter.

  • 6.5/ 10

    Game Informer

    Andrew Reiner · 14 November 2017 · Xbox One

    Called it a big, fun Star Wars game held back by loot-crate microtransactions and credit limits that made the experience uneven and pay-to-win.

  • 5/ 10

    Destructoid

    Jordan Devore · 20 November 2017 · PS4

    Saw a decent multiplayer foundation weighed down by loot-crate progression, and suggested waiting for an overhaul before buying.

Scores belong to the outlets that published them; follow the links to read the full reviews. Summaries are ours.

Age ratings & content

What's in it

Content labels

  • Violencemoderate

    Fighting, weapons, injury and death, from cartoon bonks to realistic killing.

    From ACB, ESRB and PEGI descriptors

Classification

ACBM

Australian Classification · record

Science fiction violence, online interactivity

ESRBT

ESRB (North America) · record

Violence

Interactive elements: In-game purchases; online interactions not rated by the ESRB

PEGI16

PEGI (Europe) · record

Violence, in-game purchases

Age ratings judge content (violence, language, gambling themes), summed up in the content labels above. They say little about how hard a game pushes spending — that's what the money badges are for. About rating boards

Safety & parental controls

Who can talk to your child, and what can they buy?

  • Chat: not recorded
  • Players can interact with strangers
  • User-made content: not recorded
  • Needs an online account
  • Terms of service minimum age: 13

Online multiplayer matches you with other players. EA states you must be 13+ to access online features, and an EA Account is required. The ESRB lists online interactions as not rated. We found no EA parental-controls page for this game, so use platform family settings to control online play and spending on crystals.

Who makes it

The companies behind it, and their track record

DICE

Developer · Stockholm, Sweden · founded 1992

  • Shut down paid games

    Shut down games people paid for

    EA retired online services for Battlefield 1943, Bad Company and Bad Company 2 in December 2023 and for older-console Battlefield 3 and 4 in November 2024.

Latest on the record

  1. Labour

    EA laid off staff at Battlefield studios including DICE

    Kotaku
  2. Game preservation

    Online services ended for older Battlefield games

    Electronic Arts
  3. Monetisation

    Turned off Star Wars Battlefront II purchases after player criticism of loot crates

    Kotaku

DICE: full profile and track record →

Electronic Arts

Publisher · Redwood City, California, United States · founded 1982

  • Loot-box action

    Loot-box enforcement

    Belgium's Gaming Commission found paid FIFA packs were gambling in 2018 and EA stopped selling FIFA Points there in 2019; a 2019 Dutch regulator order was revoked on appeal in 2022.
  • Crunch

    Crunch reports

    2005-2006: EA settled overtime class actions by artists ($15.6 million) and engineers ($14.9 million) amid reporting on long unpaid hours.
  • Large layoffs

    Large layoffs

    October 2026: EA announced the closure of BioWare amid about 400 reported job cuts; it had earlier disclosed cuts of about 6% of staff in March 2023 and about 5% in February 2024.
  • Shut down paid games

    Shut down games people paid for

    EA shut down the servers of online-only Anthem on 12 January 2026, after which the game could not be played.
  • Competition law

    Competition-law action

    Pecover v. Electronic Arts: EA paid $27 million under an antitrust class-action settlement over exclusive football licences, approved in May 2013.

Latest on the record

  1. Labour

    Announced closure of BioWare amid about 400 job cuts

    Shacknews
  2. Court case

    Brazilian first-instance court ordered R$20 million in loot-box damages, subject to appeal

    Brazil Ministry of Justice and Public Security (Technical Note 55/2026)
  3. Game preservation

    Announced shutdown of Anthem's servers, ending play for owners

    Electronic Arts

Electronic Arts: full profile and track record →

A company's history doesn't change this game's money verdict, which rates only how the game itself makes money. About company track records

Platforms & release

Where you can play it

PlatformReleasedStore
PlayStation 4 17 November 2017 —
Xbox One 17 November 2017 —
Windows PC
Originally on Origin; Steam release 11 June 2020. Also on the EA app and Epic Games Store.
17 November 2017 Store page

Further reading

Facts last checked 22 October 2026. Sources: en.wikipedia.org, store.steampowered.com, store.steampowered.com, www.ea.com, www.esrb.org, www.metacritic.com, www.metacritic.com, www.gameinformer.com, www.destructoid.com. Spotted something wrong? Send a correction.