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Greed Index

FarmVille

Released 19 June 2009 Developer Zynga

  • Farming simulation
  • Social network game
  • iOS
  • Browser

A farming game played in a web browser through Facebook, in which you plough land, plant and harvest crops on a real-time schedule, raise animals and decorate your farm. Friends are 'neighbours' who visit, send gifts and help out, which is how the game spread to tens of millions of players. The original closed on 31 December 2020, so this entry is a historical record.

Money health CautionBuilt to push spending
Addictive design High4 of 5 — counts the hooks designed in
Average price Freefree to download
Spending ceiling No ceilingRepeat purchases, no limit

How it makes money

Caution: built to push spending

FarmVille was free to play on Facebook from June 2009. It made money by selling Farm Cash, a premium currency that sped up growing, revived withered crops and bought special items, while Farm Coins, earned by harvesting, paid for everyday items. Players could also earn Farm Cash by completing sponsored offers or by getting friends to help on the farm, which critics said led to spam to friends and, in some offers, to scams. Zynga switched off purchases on 17 November 2020 and closed the game on 31 December 2020 when Facebook stopped supporting Flash; FarmVille 2 and FarmVille 3 are separate games.

How you pay

  • Free-to-play

    Free to play on Facebook from June 2009; Farm Cash, the premium currency, could be bought with real money. Purchases were switched off on 17 November 2020.

  • Ad-funded

    Players could earn Farm Cash by completing sponsored offers. TechCrunch argued in October 2009 that some of these offers (surveys that ended in a phone-number request) were lead-generation scams that funded the games' advertising.

    minor part of the game

Techniques it uses to keep you paying or playing

  • Wait or pay

    Crops grew on real-time timers and withered if not harvested within a set window; Farm Cash could revive withered crops or make them grow instantly.

  • Social nudges

    Neighbours could visit, send gifts and join co-op crop jobs, and friends could stand in for Farm Cash by acting as farmhands, which critics said pushed players to spam their Facebook friends with requests.

  • Never-ending

    There was no ending: you levelled up to unlock new crops and animals and kept farming, with seasonal items added over the years.

  • Game currency

    Two currencies: Farm Coins, earned by harvesting and visiting neighbours and spent on everyday items such as seeds, and Farm Cash, which was hard to earn in play (mostly from levelling up or offers) and was bought with real money for special items and crop permits.

  • FOMO timers

    Limited-edition items, often priced in Farm Cash, were sold for only about two weeks before leaving the store (2012 coverage); some were later brought back briefly.

    minor part of the game
  • Always online

    The game only ran inside Facebook and relied on Flash. Zynga closed it on 31 December 2020, and anything bought in it went with it.

    minor part of the game
  • Data harvest

    A 2010 Wall Street Journal investigation found FarmVille and other top Facebook apps were passing users' Facebook ID numbers to advertising and data firms; a US class action against Zynga followed. Reported through secondary coverage.

    minor part of the game

Fairer alternatives

Similar games with a healthier money model

Stardew Valley

2016 · Switch 2 · Switch · PS5 +8

FairA$13.78
Addictive design

What it costs

Free to start

No prices recorded yet.

Age ratings & content

What's in it

Classification

No classification recorded yet.

Safety & parental controls

Who can talk to your child, and what can they buy?

  • No chat
  • Players can interact with strangers
  • No user-made content
  • Needs an online account

Historical: the game is closed. It was played through a Facebook account and had no free-text chat, but you could add neighbours who were not your Facebook friends and exchange visits and gifts with them.

Who makes it

The company behind it, and its track record

Zynga

Developer and publisher · San Mateo, California, United States · founded 2007

  • Privacy penalty

    Privacy penalty or breach

    September 2019: Zynga confirmed that outside hackers had accessed certain player account information.
  • Large layoffs

    Large layoffs

    June 2013: Zynga cut about 520 jobs, around 18% of its workforce.

Latest on the record

  1. Other

    Acquired by Take-Two Interactive

    Take-Two Interactive (SEC Form 8-K)
  2. Court case

    Sued over social casino games under Washington State gambling law; later settled

    Take-Two Interactive (SEC Form 10-K)
  3. Privacy

    Disclosed breach of player account data

    Zynga (SEC Form 10-K)

Zynga: full profile and track record →

A company's history doesn't change this game's money verdict, which rates only how the game itself makes money. About company track records

Platforms & release

Where you can play it

PlatformReleasedStore
iPhone and iPad
Briefly available in 2010; no longer sold.
2010 —
Web browser
Played inside Facebook (Flash); an HTML version followed on 13 October 2011. Closed 31 December 2020.
19 June 2009 —

Further reading

Facts last checked 22 October 2026. Sources: en.wikipedia.org, www.pcgamesn.com, techcrunch.com, www.theregister.com, www.aol.com. Spotted something wrong? Send a correction.